Here's Andy Serkis talking to you about some Chaos Gate - Daemonhunters gameplay. At a glance the interface looks like a Borg sneezed all over a cathedral, but in practice this is both a fine balance of ideas from XCOM and Gears Tactics, and a crisp boiling-down of a gargantuan fiction that somehow renders everything digestible, even snappy, without sacrificing the source material's morbid intricacy. But save for that slight (and to be fair, genre-typical) over-reliance on grinding to help the plot over the next hilltop, Daemonhunters positively glides. You expect things to wallow like a Dreadnought knee-deep in Plaguebearer offal. You don't expect a delicate handling of inspirations or considerate presentation from such a setting: you expect clashing cogs and excessive crenelations and hint windows that read like catechisms. ![]() Availability: Out 5th May on PC (Steam, Epic).Warhammer 40,000: Chaos Gate – Daemonhunters review review This is the universe of endless grot, rancid liturgy and heavy-duty cybernetics, its warriors held together by rivets and fanaticism, its starships ancient Gothic ironclads recovered from asteroid fields. It feels blasphemous to call a Warhammer 40k adaptation slick, let alone subtle. ![]() In the grim darkness of the far future, there is only satisfying turn-based squad battling let down just a touch by a sluggish resource-gathering midgame. A brutal but graceful and comprehensible mix of ideas from Warhammer, XCOM and Gears Tactics.
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